Monday, December 16, 2013

Journey to the South Pacific


Journey to the South Pacific
Release Date: November 27, 2013. Rated: G. Studio: IMAX & MacGillivray Freeman.

Narrated by Academy Award® winner Cate Blanchett, Journey to the South Pacific will take moviegoers on a breathtaking IMAX® 3D adventure to the lush tropical islands of remote West Papua, where life flourishes above and below the sea. Join Jawi, a young island boy, as he takes us on a journey of discovery to this magical place where we encounter whale sharks, sea turtles, manta rays, and other iconic creatures of the sea. Home to more than 2,000 species of sea life, this exotic locale features the most diverse marine ecosystem on earth. An uplifting story of hope and celebration, Journey to the South Pacific highlights the importance of living in balance with the ocean planet we all call home.


An IMAX Entertainment and MacGillivray Freeman Films presentation, Journey to the South Pacific is directed by two-time Academy Award®-nominated filmmaker Greg MacGillivray (The Living Sea, Dolphins, Everest) and Stephen Judson (Everest, The Alps) and produced by Shaun MacGillivray (To The Arctic, Grand Canyon Adventure) and Mark Krenzien (Adventures in Wild California, Arabia). Filmed with IMAX® 3D 15perf / 65mm film cameras, Journey to the South Pacific is written by Stephen Judson (Everest, To The Arctic) with a musical score by Steve Wood.

Island of Lemurs: Madagascar


 Release Date: April 4, 2014. Rated: G. Studio: Warner Bros./IMAX.

Academy Award® winner Morgan Freeman (Million Dollar Baby, Dolphin Tale) narrates the IMAX 3D® documentary Island of Lemurs: Madagascar, the incredible true story of nature’s greatest explorers—lemurs. The film reunites Freeman with Drew Fellman, who also wrote and produced the 2011 IMAX 3D documentary Born to Be Wild 3D, and director David Douglas, who served as director of photography on that film.

Captured with IMAX® 3D cameras, Island of Lemurs: Madagascar takes audiences on a spectacular journey to the remote and wondrous world of Madagascar. Lemurs arrived in Madagascar as castaways millions of years ago and evolved into hundreds of diverse species but are now highly endangered.


Join trailblazing scientist Dr. Patricia Wright on her lifelong mission to help these strange and adorable creatures survive in the modern world.

A presentation of Warner Bros. Pictures and IMAX Entertainment, Island of Lemurs: Madagascar will be released in select IMAX® and IMAX®3D theatres starting April 4, 2014.

Edge of Tomorrow: The IMAX Experience

Studio: Warner Bros. Pictures.

Oscar® nominee Tom Cruise (the “Mission: Impossible” films, “Collateral,” “Jerry Maguire”) and Emily Blunt (“The Devil Wears Prada,” “The Adjustment Bureau”) star in Warner Bros. Pictures’ and Village Roadshow Pictures’ sci-fi thriller Edge of Tomorrow, under the direction of Doug Liman (“The Bourne Identity,” “Mr. & Mrs. Smith”).

The epic action of Edge of Tomorrow unfolds in a near future in which an alien race has hit the Earth in an unrelenting assault, unbeatable by any military unit in the world.


Lt. Col. Bill Cage (Cruise) is an officer who has never seen a day of combat when he is unceremoniously dropped into what amounts to a suicide mission. Killed within minutes, Cage now finds himself inexplicably thrown into a time loop—forcing him to live out the same brutal combat over and over, fighting and dying again…and again.

But with each battle, Cage becomes able to engage the adversaries with increasing skill, alongside Special Forces warrior Rita Vrataski (Blunt). And, as Cage and Rita take the fight to the aliens, each repeated encounter gets them one step closer to defeating the enemy.


The IMAX release of Edge of Tomorrow will be digitally re-mastered into the image and sound quality of The IMAX Experience® with proprietary IMAX DMR® (Digital Re-mastering) technology. The crystal-clear images coupled with IMAX's customized theatre geometry and powerful digital audio create a unique environment that will make audiences feel as if they are in the movie.

Transformers: Age of Extinction An IMAX 3D Experience

Studio: Paramount Pictures.

The IMAX release of Transformers: Age of Extinction will be digitally re-mastered into the image and sound quality of An IMAX 3D Experience® with proprietary IMAX DMR® (Digital Re-mastering) technology. The crystal-clear images coupled with IMAX's customized theatre geometry and powerful digital audio create a unique environment that will make audiences feel as if they are in the movie.

List of 3D animation software - Part 4 (Cinema 4D,Clara.io,DAZ Studio,Google Sketchup)

DAZ Studio

DAZ Studio is a 3D figure illustration/animation application released by DAZ 3D Inc. It is compatible with most files intended for use by Poser. It is available free of charge (registration required). Version 1.0 was released in Fall 2005. Version 4.5.0.114 is the current release as of August 16 2012. Until version 1.7 it was officially known as DAZ|Studio. On February 1, 2012, the DAZ 3D Inc. announced that it would be giving away DAZ Studio Pro for the first time.


SketchUp

SketchUp, marketed officially as Trimble SketchUp, is a 3D modeling program for applications such as architectural, interior design, civil and mechanical engineering, film, and video game design. A freeware version, Sketchup Make, and a paid version with additional functionality, Sketchup Pro, are available.


Cinema 4D

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.

Clara.io

Clara.io is a web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company.Clara.io was announced in July 2013 and first presented as part of the official SIGGRAPH 2013 program later that month. By November 2013 when the open beta period started, Clara.io had 14,000 registered users.

Wednesday, December 11, 2013

List of 3D films

Aliens of the Deep
Wild Safari 3D
The Adventures of Sharkboy and Lavagirl
Magnificent Desolation: Walking on the Moon 3D
Chicken Little
Deep Sea 3D
Superman Returns
Monster House
The Ant Bully
Open Season
The Nightmare Before Christmas
Night of the Living Dead 3D
Begynnelsen
Lions 3D: Roar of the Kalahari
Dinosaurs: Giants of Patagonia
Dinosaurs Alive!
Meet the Robinsons
African Adventure: Safari in the Okavango
Harry Potter and the Order of the Phoenix
Sea Monsters: A Prehistoric Adventure
Beowulf
Oxygene: Live in Your Living Room
Scar
Dolphins and Whales 3D: Tribes of the Ocean
3D Sun
Wild Ocean
U2 3D
Hannah Montana & Miley Cyrus: Best of Both Worlds Concert
Grand Canyon Adventure: River at Risk
Journey to the Center of the Earth
Fly Me to the Moon
Bolt
My Bloody Valentine 3D
Alien Trespass
Coraline

Autodesk Maya 2013: Dynamics

Maya nHair
More realistic hair and other curve-based dynamics are now possible with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.

Bullet Physics
Artists can now use the high-performance open source AMD Bullet Physics engine to simulate both soft and rigid bodies in a single system.

Alembic Caching
Supporting the new Open Data initiative, Maya artists can now read and write the Alembic open computer graphics interchange framework format

List of 3D animation software - Part 3 (Autodesk Softimage,Blender,Bryce)

Autodesk Softimage

Autodesk Softimage, or simply Softimage /sɒftɨˈmɑːʒ/ is a high performance 3D computer graphics application, owned by Autodesk, for producing 3D computer graphics, 3D modeling, and computer animation. Formerly Softimage|XSI, the software is predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.

Released in 2000 as the successor to Softimage|3D, Softimage|XSI was developed by Softimage, Company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity In February 2009, Softimage|XSI was rebranded Autodesk Softimage.

A free version of the software, called Softimage Mod Tool, was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve Software's Source engine, Epic Games' Unreal Engine and others. It was discontinued with the release of Softimage 2014.

Blender

Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Bryce

Bryce is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software.

Features
Bryce 7 features:

    Instancing Lab
    Improved Light Lab
    Sky Lab Improvements
    Particle Emitter
    DAZ Studio Bridge
    Improved Import/Export file formats

3d Pictures

The technology of 3d is not anything new, but it has undergone a resurgence in popularity lately as it has been fine-tuned for modern audiences. The idea behind 3d is to make it seem that one is not simply watching moving pictures but actually stepping inside a movie. Humans live in three dimensions, and these films try to capture that intense sense of reality.

With 3d technology, filmmakers are able to make it seem as though what happens to characters happens to audiences as well. For instance, if a pirate shoots a cannonball, an audience member may see that cannonball flying toward him. He may be inclined to duck in order to escape its trajectory. However, 3d is about much more than that. It is a fully integrated movie experience.


When someone watches a 3d movie, he wants to feel as though he is a part of another world. The colors feel richer and the backdrops deeper. Watching a 3d movie without glasses leads to a sensation of fuzziness, but with the glasses, it is a more fulfilling film viewing that makes it worth the extra couple of dollars that theaters charge for these movies.

This format has not yet taken over, but 3d is becoming increasingly popular, and most blockbusters now include it as an option. Those who have never been to a movie like this should at least try it and see how it goes. They may find themselves entirely entranced by the power of this medium.

List of 3D animation software - Part 2 (Art of Illusion,Autodesk 3ds Max,Autodesk Maya)

Art of Illusion

Art of Illusion is a software package used for 3D modeling, texturing, ray tracing, and otherwise rendering computer generated imagery stills or animations (movies).

Art of Illusion is capable of modeling and rendering photorealistic images and animations; it is also capable of non-photorealistic rendering as well. Art of Illusion has features, such as mesh editing, texture mapping, and Boolean modeling, that are comparable to other high end commercial graphics software.[citation needed] Some of its features, like the use of online repositories and a built-in downloading tool for installing extensions, are not found in similar proprietary software.

The primary creator and maintainer of the software is Peter Eastman.

Art of Illusion is written in the Java programming language. Distributed under the GNU General Public License, it is free software.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio Max, is a 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment.[1] It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.


In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

Autodesk Maya

Autodesk Maya /ˈmɑːjə/, commonly shortened to Maya, is 3D computer graphics software that runs on Windows, Mac OS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. The product is named after the Sanskrit word Maya (माया māyā), the Hindu concept of illusion.

Overview

The Student Version of Maya comes with a 36 month license.

Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.[14]

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

Users who are students, teachers (or veterans or unemployed in USA markets) can download a full educational version from the Autodesk Education community.[15] The versions available at the community are only licensed for non commercial use (once activated with the product license) and some products create watermarks on output renders. The software comes with a full 36 month license. Once it expires, users can log in to the community to request a new 36 months license and download the latest Autodesk product.[16]

Additionally, a perpetual student license can be purchased for Maya. This license does not expire and the student version can be upgraded to the commercial version at a significant discount. It can be used even after the student graduates, the only restriction being non commercial use. No watermarks are created during output, making the student version of Maya suitable for portfolio creation. However, files saved with this version are recognized by all versions of Maya as files created by a student version. The perpetual student license also permits the creation of non commercial assets for non commercial use in game engines such as the Unreal Development Kit. The free student license does not allow this.

List of 3D animation software - Part 1 (Aladdin4D,Anim8or)

Aladdin4D

Aladdin4D is a software program for modeling and rendering three-dimensional graphics and animations, for the Mac OS X platform. Aladdin 4D was originally created by Greg Gorby at Adspec Programing in Ohio, and was an updated version of an earlier 3D program called Draw4D Pro, which integrated elements of desktop publishing into its environment. The 3D program was then acquired and updated by Nova Design, Inc. Nova Design added many modern features and made it easier to use. It was one of the first 3D animation programs on any platform to employ volumetrics, which were primarily used to create volumetric gas. However, unlike the majority of Amiga 3D programs, it used scanline rendering instead of the more photorealistic ray tracing technique. Scanline rendering is similar to the rendering technique used in most Pixar movies.

On December 17, 2007 Nova Design sold all inventory, source code and intellectual property rights to DiscreetFX LLC. DiscreetFX is updating and releasing a new 6.0 version for Mac OS X, iPad & Linux.

Features

This software was one of the few 3D applications for the Amiga platform, in the sense that it uses an OS-compliant GUI, it supports RTG displays, it utilizes the AmigaGuide Help system and features an Arexx port for scripting. Concerning the 3D features of the application:

- Infinite layering of surfaces: A surface of an object may have a virtually infinite amount of textures, shaders etc. layered on it.
- Spline modelling tool.
- Importing of most postscript files, making the creation of logos easier.
- Unlimited number of working layers: multiple working areas containing only a portion of the scene, easing out the management and pace of objects during the creation of animation.
- Gaseous volumetrics with adjustable mass.
- Built-in particle system to simulate various effects like fireworks.
- Morphing capabilities in the animation system.
- Spline animation controls.

Also, Aladdin 4D has rendering features like motion blur, multiple pass supersampling, lens flares, 32-bit color support and a highly optimized 68k rendering engine.

Anim8or

Anim8or is a freeware OpenGL based 3D modeling and animation program by R. Steven Glanville, a software engineer at NVidia. Currently at version 0.98, it is a compact program with several tools which would normally be expected in high-end, paid software. To date, every version released has been under 3 MB, despite the fact that it does not make full use of the windows native interface, carrying some graphical elements of its own. Although few official tutorials have been posted by the author, many other users have posted their own on sites such as YouTube and the anim8or home page. While Anim8or was once comparable to other freeware 3D animation software such as Blender, it has seen less progression in recent years.

Development

On July 20, 1999, a message was posted to the newsgroup comp.graphics.packages.3dstudio, introducing the first version of Anim8or to the public.[2] In its first week, the original version was downloaded almost 100 times.[3] The next version, 0.2, was released on September 6, 1999, containing bug fixes and the ability to save images as JPEG files.

In the past few years, newer versions have been released, introducing features such as undo and redo commands, keyboard shortcuts, an improved renderer and morph targets. With each new version, the popularity of Anim8or has grown. It has been featured in several magazines including 3D User, Freelog, c't and the Lockergnome newsletter.

Anim8or's latest stable version, 0.98, was released to the public on November 20, 2013, although beta versions were available earlier for users wanting to test them and provide feedback. These included versions 0.96a, 0.96b, 0.97a, 0.97b, 0.97c, 0.97d, 0.97e, 0.97f, and 0.97g (Version 0.97g was never released).

Anim8or's mascot is a simple red robin, aptly named as Robin, that most users learn to model and animate in Anim8or's "A Simple Walk Tutorial". Users are often also very familiar with the eggplant, a model first designed by Steven to demonstrate 3D printers at SIGGRAPH. It is likely the first model most Anim8or modellers have ever created, as it is taught in the introductory tutorial to demonstrate the basics of the modeler and the tools available.

Layout

Anim8or's interface is separated into four sections, each with its own tool set:

    Object editor - individual objects are stored and edited within the object editor. Objects may be composed of primitives such as spheres, or more complex shapes made by extruding polygons along the z axis and adjusting the vertexes. Materials are then applied, per face if desired. The user also has the option to make morph targets for each object.
    Figure editor - in order to animate more complex models, they can be given a Skeleton. Users can give each "bone" the ability to rotate on all 3 axes within certain limits and attach individual objects to each bone.
    Sequence editor - this is an extension of the figure editor, allowing the use of key frame animation to animate individual bones with a degree of accuracy of 0.1°.
    Scene editor - elements from the three other sections are imported and arranged in the scene editor. The key frames from the sequence editor can be modified, along with other variables, such as a figure's position in 3D space or the state of a morph target.

An image can be rendered in any of the four editors, but only in the scene editor can lights and other graphical elements be used.

The interface is a mixture of window's native interface, for such elements as the right-click context menu, and one specific to Anim8or, such as the graphical icons in the left-hand toolbar.
Features

Although it is not as powerful as high-end commercial programs, it contains many features that are important to a 3D computer graphics package while remaining free. Such features include:

    3D Modeler with primitives such as spheres, cubes, and cylinders
    Mesh modification and subdivision
    Splines, extrusions, lathing, modifiers, bevelling and warping
    TrueType font support allowing for 2D and 3D text
    The ability to import .3DS, .LWO and .OBJ files for modification
    The ability to export .3DS, .OBJ, .VTX and .C files for use in external programs
    Plug-in support, using the Anim8or Scripting Language, also known as ASL for short
    3D object browser to allow the user to view 3D files in a specified directory
    Textures in .BMP, .GIF and .JPG formats
    Environment maps, bump maps, transparency, specularity amongst others
    Character editor with joints
    Morph targets
    Renderer supporting fog, infinite, local and spot lights, anti-aliasing, alpha channels and depth channels
    Printing directly from the program
    Volumetric Shadows as well as ray traced hard and soft shadows
    A plain text file format, allowing for the development of external tools such as Terranim8or
    Hierarchies

A basic feature list can also be found at the Anim8or website, although the list is incomplete.
System requirements

As far as multimedia standards go, Anim8or has very low system requirements. It is worth noting however, that certain features, particularly shadows, Anti-aliasing and Anim8or's resident ray tracer quickly become burdens on a computer's resources. While originally designed to work with Windows, users have reported running it successfully on Apple computers with Connectix Virtual PC and on Linux with WINE. This may be partially due to Anim8or's stand-alone design. This means that it can be pasted onto a USB memory stick or other removable media and run directly from it on any computer that meets the minimum specification. The minimum requirements are:

    300 MHz Processor
    Windows 95 or higher
    OpenGL graphics card with full ICD support
    64 MB of RAM (128 MB recommended, 256 MB with Windows XP)
    5 MB of hard drive space (the application is less than 3 MB, but the manual and project/texture files can occupy several times this space).

Current preview features
Render made in Anim8or 0.97D utilizing new features including reflections and Ambient Occlusion

The fourth v0.97 preview is called the v0.97d preview, dated September 21, 2008. The major changes are (bug fixes first):

    #097-019 - ART AA renders are too bright - Fixed.
    #097-021 - Importing Object with Same Name can Crash - Fixed.
    #097-009 - #097-022 - Copying Modifiers without a Bound Shape Crashes - Fixed.
    Misc bugs: ASL constant PI was 3. It's now 3.141...
    Various "..." buttons didn't connect to controllers on the scene editor.
    Other minor fixes, small memory leaks patched, grid not always drawn, etc.

Newest features:

    Still image render size is saved with a project so it doesn't have to be reset each time a project is reloaded
    Click-dragging in the render window will move the image around, allowing one to view all of an image even when it is larger than the window. It works while rendering movies as well but multi-threaded rendering needs to be enabled.
    Scenes and sequences can have attributes.
    ART ray tracer: new RayDepth integer attribute for the max level of rays to trace (for reflections and transparency). The default is 12 when RayDepth isn't defined.
    ART ray tracer: new AmbientOccluder integer attribute. When set to 1 AA renders trace rays to the background for the ambient component:

Future releases

Not much is known about what features will be modified or included in future versions, although users have posted suggestions on related forums. Inverse kinematics will likely be added,[4] as it was included the latest release, but was disabled because it was not quite ready for use.

According to the Anim8or forums, an admin has in 2011 heard back from the creator and has said that future release is not going to be expected for quite a while..

Suspected planned features are:

    Fast AVI creation using OpenGL
    Advanced material manager

Some of these features may not be included in the next release.

    "Anim8or has come a long way since the first release called v0.1. There are still may areas that need improvement, primarily the renderer, but it's getting close to what I had originally imagined as the magic v1.0. I don't plan on stopping there, but it'll be a nice milestone along the way." - R. Steven Glanville

3D film

A 3D or 3-D (three-dimensional) film or S3D (stereoscopic 3D) film[1] is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a regular motion picture camera system is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives in post-production), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film. 3D films are not limited to feature film theatrical releases; television broadcasts and direct-to-video films have also incorporated similar methods, especially since the advent of 3D television and Blu-ray 3D.


3D films have existed in some form since 1915, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney themed-venues. 3D films became more and more successful throughout the 2000s, culminating in the unprecedented success of 3D presentations of Avatar in December 2009 and January 2010.